Just go into your Stellaris folder, then events and then look into the precursor event file). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Make a backup copy of ironman. The cost of war. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. There is always a better option for your ship designs than Cloud Lightning. Stellaris Origins explained and ranked into a tier list. . But generally I try to make them glass cannons. Go to Stellaris r/Stellaris. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. • 3 yr. Bridge_of_Brown. Example 200 Naval Capacity Fleet: Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 1 Tribute to Lost Moments id 9430 - 9440. 3. Completely non-issue if you have Cloud Lightning. Missiles are somewhat better against point defense, by dint. 3 Garden of. Cheaper Alloys cost than armor. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. Then there is the one that decreases opponentsnshields by a substantial amount. Cloud lightning + arc emitters + disruptors. The Guardians are exceptionally powerful, and push the. . It is cheap, effective, and is good against literally everything until you. 2 Beasts of Space. Example 200 Naval Capacity Fleet:Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. The WLL, together with our proprietary Acousto-Optical Beam. 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They don't exist in my designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If it's not enough to one-shot what it's. 419K subscribers in the Stellaris community. Everything is glorious. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Stellaris technology list and IDs cheat. 3. " I've had it work with 1 NPC in the federation. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Killed some void clouds, now I have Cloud Lightening. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. 2 The Lesser Messenger id 9430 - 9480. Think like a space Protoss Archon. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 0. 7. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. Xbox Game Pass (xCloud) list for iOS, Android, and PC. They are supposed to be L sized weapons but they don't appear as an option for that slot. 2. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. I got my fleets wiped early on using cloud lightning without taking down a single ship. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. • 19 days ago. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Vovarush Aug 6, 2020 @ 10:10pm. It’s not as good as it was and I suspect I’m missing something. 41) instead of being worse than 2x m T1 (8. Large. Too powerful, in fact. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Consumes power. Community Hub. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. They don't exist in my designer. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. They are supposed to be L sized weapons but they don't appear as an option for that slot. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Troubleshoot issues in the Xbox Game Pass mobile app3. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Search that file for galaxy={and then scroll down a little until you get to the first design={line. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. Yes KA is better than cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Realize your Grand Design. Once you find the folder you can backup the files to another storage device. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. it is empty now, even when I have a local save file located in: C:Program Files (x86)Steamuserdata69082456281990 emotesave games *i have cloud saves enabled, with my stellaris cloud save being up-to-date on the library. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. I like playing with penetration weapons for thematic. 0. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. I've got steam cloud saves working fine on other games. sav you are about to tamper with. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. . 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Strike craft skip shields, so it's not totally silly to use them alongside disruptors. Moogle Leather Jacket. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 2. 1. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. Caged cAMP in HeLa cells expressing EPAC mT2-dVenus FRET sensor. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. But when I engage in combat, I. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Call of Duty: Modern Warfare III is likely to be the last Call of Duty title available natively on 8th-generation hardware, and all future titles will likely require access to a cloud streaming service, such as xCloud, GeForce Now or Ubisoft+, for those playing on 8th-generation consoles and weaker PC hardware. 1 updated. The domain Pureled. e. Which is better depends on the target. Damage in general scales much, much faster than defense does in Stellaris. shadowtheimpure. 41) instead of being worse than 2x m T1 (8. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Stellaris Dev Diary #312 - 3. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Hebehr:. I wonder if it's related. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. I researched cloud lightning conduits in my latest game. so i had a 2. so no reverse engineering. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Cloud Lightning is only good if you're using Arc Emitters as well. Tier 1 armor and shields unless I'm rolling in alloys. I did so quickly. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Subscribe. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). . 1. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Killed some void clouds, now I have Cloud Lightening. 6. nor for any other slot for that matter. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. . They don't exist in my designer. The only time this reverses is against the Unbidden. 105 106 107. Ship Power Stations Mod for Stellaris. Sharp imaging of 3D. So, I'm reaching the mid game, and there's no sign of these dudes showing up. I believe it will save it to the cloud then. Business, Economics, and Finance. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Go to where your most recent old save game is located. You want anti-armor/anti-hull weapons. DS adds one of the most advanced Nomad-origins of Stellaris. And any destoyed FE ship is 1 less ship they field overal unless they Awake. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 034. json, and mods_registry. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. As it nears the ground, the negatively charged. Bridge_of_Brown. Mega Cannons+Neutron Launchers are more efficient otherwise. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Now, "performance vs fleet capacity used", that may be a different story. Void clouds are not organic. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 3 hotfix patch. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. The home system is rather nice as well. And the advantage increases as the number of repeatables. 2 Connection types; 8 Issues fixed. However when I go in the ship designer they are not available as an option. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. ago. but the CL can go through. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. By: Wolfie. NL 42dmg per day 90% accuracy 0% tracking. Cloud Snagged Event chain outcomes. 100% accuracy. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. . y otros países. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. . Cloud lightning is essential, and not finding it is a failed run. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. 1 Beacon in the Depth. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. On a nice advice, never fight FE ships from long range, they will out damage you. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. They don't exist in my designer. Go to Stellaris r/Stellaris. nor for any other slot for that matter. Medium. Particles The Particles tech tree focuses on lasers, reactors and FTL. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. My bad. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Can't transfer saves between your local PC and GeForce Now. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 25) Has Discovery Traditions Tradition (×0. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. Really helps winning. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Give me the most broken empire you have. Also, with 1. json files and having the other players overwrite their own versions of those files with your own. Check "Run this program as an administrator. A destroyer with lightning cloud and two s disruptors is a good, solid build. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. They need to be cheap and numerous, not tough. They are supposed to be L sized weapons but they don't appear as an option for that slot. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Each new adventure holds almost limitless possibilities. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). --------------. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Bridge_of_Brown. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. The star itself always has a deposit of 6 physics. Open console. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. If you like battleships, you can do Arc Emitters and Cloud Lightning. Activate LIGHTNING with just one click and. My ships have lots of missiles and the void cloud has no armor, that should help right. 7 Technology List – T to Z. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. Apprentice of The Devourer and Other Associated Titles. The more you can roll the dice the less punitive a mistake will be. STELLARIS 5. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Having two titans in this fleet or in one engagement makes you likely to dominate. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. 1 Game launcher fails to start game; 9 Other information. ago. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. 天云闪电的升级版,与原版平衡。. Rename "ironman. ; About Stellaris Wiki; Mobile viewNov 9, 2023What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. In Stellaris where snowballing leads to more snowballing, this is incredibly strong. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Consumes power. so i had a 2. 对该项目的细节说明请添加至相关页面. 0) Number of years since game start is greater than 10 (×2. the. Stellaris 3. If you've got anti-shield or shield-ignoring, use it. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. MyOther_UN_is_Clever. Content is available under Attribution-ShareAlike 3. 1. Intracloud and Cloud-To-Cloud Lightning. if it did 1% of all the damage to the hull, it's a miracle. List of all technology ids in the game to be used with “research_technology” console command. Thanks for the tips. • 1 yr. Plasma, Particle Launchers, Torpedoes. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. This appears to address issues like loading to 30% and stalling. #footer_privacy_policy | #. In version 3. ago. Stellaris 3. exe. Currently playing on the 2. Cloud Lightning; Giga Cannon vs Kinetic Artillery). On a nice advice, never fight FE ships from long range, they will out damage you. Cloud Lightning goes from 7. Is there a time, place, enemy, situation, etc. What jumps out is the very low damage of the CL. Recent Reviews:So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. I forgot how to do it, been a while, but search the internet for it. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. Supposed to be good for hull attack (100% penetration both shield and armor). If it's in a system you'll be occupying then take the science otherwise do the project. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. Cloud Lightning is underrated in 1. Click the Compatibility tab. If you encounter them in multiplayer, crystal plating is the counter. 1. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Medium disruptor has range 60 and average damage 6. However when I go in the ship designer they are not available as an option. 90% evasion is ~40% better than 80% evasion for example. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. This gives you time to send your own armies to take the planet back. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Cloud Lightning is only good if you're using Arc Emitters as well. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Finally, the focused arc emitter is very good, particularly because it never misses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If your shields and armor can take it, good. . In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 1 Multiplayer types; 7. Consumes power. . That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). 2. edit: Thanks for u/HoloRealism to point. 1. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. I like playing with penetration weapons for thematic. Stellaris Dev Diary #318 -. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. Admirals. Crystals salvage = 2 tiers of hull health armour slot. Troubleshooting. so i had a 2. Not enough ratings FIX Cloud lightning. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Vulnerable to kinetic weapons. Favorite. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. I like playing with penetration weapons for thematic. 90% evasion is ~40% better than 80% evasion for example. Haha no. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Vovarush. 0) Number of years since game start is lower than 5 (×2. 1. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneDiscounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). Although we tend to think of lightning as a bolt that crashes to the earth. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. 99 monthly. They don't exist in my designer. Hit the Tilde key ( ` ) on your keyboard to open the console. Go to Stellaris r/Stellaris. Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. EulersApprentice • 1 yr. In 5 hours I will play Stellaris with my friends. so no reverse engineering. Stellaris Steam charts, data, update history. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Sounds like one of the occasional storms that run through a Galaxy. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. 2. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech.